Thursday, March 31, 2011

CONTINUE THE LAST ARTICLE 3

The digital age has radically reconfigured the relationship between conception and production,
creating a direct digital link between what can be conceived and what can be built through “file-tofactory”
processes of computer numerically controlled (CNC) fabrication.
It was the complexity of “blobby” forms that drew architects, out of sheer necessity, back into
being closely involved with the production of buildings. In the process, they discovered they have
the digital information that could be used in fabrication and construction to directly drive the
computer-controlled machinery, making the time-consuming production of drawings unnecessary.
The introduction of digital fabrication also enabled architects to produce scale models of their
designs using processes and techniques identical to those used in the industry. Thus, a valuable
feedback mechanism between conception and production was established.
This newfound ability to generate construction information directly from design information is what
defines the most profound aspect of contemporary architecture. The close relationship that once
existed between architecture and construction (what was once the very nature of architectural
practice) could potentially reemerge as an unintended but fortunate outcome of the new digital
processes of production. The digital generation of information to manufacture and construct
buildings can render the present inefficient hierarchies of intermediation unnecessary. As
constructability becomes a direct function of computability, the question is what new instruments
of practice are needed to take advantage of the opportunities opened up by the digital modes of
production.
04 – Digital Visualization
Julio Bermudez
Digital Visualization addresses representational challenges from within and without Architecture.
‘Disciplinary’
information associated with the production of buildings. 3D modeling, rendering, animation and
VR as well as the power of digital media to permit the seamless integration of various data types
are unleashing completely new ways to display architecture. As digital power continues to
increase and get cheaper, portability and wi-fi networks take root, and visualization work
becomes even more main stream, we can expect growing changes in the way the design process
is conducted, buildings are presented and documented, and the public and 3
from professional services. This demands a more conscious research/pedagogies aimed at
developing new representation conventions.
Digital Visualization is used to explore, understand and communicate architecturalrd party’s demands
‘Interdisciplinary’
ranging from artificial environments (e.g., video game worlds, cinematographic stage sets, web
and other cyber environments) to abstract data representation constructs (i.e., information
architecture), This type of work has already generated quite a number of new jobs, educational
programs and research projects in many industries, schools and universities. Whether or not this
type of knowledge implies a different type of architect (e.g., information architect) is subject to
debate. What is beyond argument is the fact that the need for this kind of expertise will only grow
in the coming years. Therefore, it is imperative that architecture programs pay serious teaching
and research attention to the areas of digital visualization.
Digital Visualization is a rapidly expanding area of expertise with competency
05 – Digital Projects: Defining Digital Architecture
Kevin R. Klinger
Architecture is presently engaged in an impatient search for solutions to critical questions about
the nature and the identity of the discipline, and digital technology is a key agent for prevailing
innovations in architecture. Although, this is really nothing new, as new technology
been
clearer definition of principles and skills necessary to maintain a rigor in emerging digital projects
has alwaysa catalyst for new ideas in architecture. A positive digital future in architecture requires a
5
of 8
What is digital architecture?
as information reconfigures into digital visualizations, and projects evolve further as digital
fabrications. However, using digital technology doesn’t necessarily constitute creating digital
architecture. Ideas are still scrutinized by the author(s). Thus, a responsibility for a
dimension
equally with the critical as well as the technological skill base of the authors. Just as there is a
difference between building and architecture, there is also a distinct difference between digitally
generated projects and digital architecture.
Architectural ideas have found new forms of digital representations,criticalstill falls upon the author(s). Any new categorizations of architecture must connect
digital principles+rigor
algorithm for that surface? …A clear and critical definition of
materialize in the wake of these new tool driven terminologies. I submit that digital architecture
projects still come to life through the lens of a familiar architectural process—as a critical problem
solving activity that results in projects represented with a rigor and depth of idea and intention,
albeit with a highly sophisticated digital tool skill set. Without new principles, many projects
remain impenetrable and thus intimidating, or merely “interesting.” Without a rigor and critical
dimension, the projects will remain only exercises in software.
: Does the tool path limit the density of the ripple? Did I choose a suitablenew principles has yet to
digital skills:
Digital architecture requires proficiency with a specific foundation set of digital skills
such as:
solid modeling, video editing, motion graphics, rendering, animation, parametrics, drafting,
communications, layout, printing, presentation, database operations, web interface, CAM-based
fabrication, performance analysis: lighting, structures, systems, etc.
projects will not sacrifice the development of this skill set at the expense of a critical problemsolving
dimension. Thus, we must carefully consider the guidelines for what truly constitutes a
digital “architecture” project.
2D composition, vector graphics, image manipulation, 3D modeling: surface modeling,However, innovative digital
03 – Digital Production/Fabrication

Branko Kolarevic

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